Thank you for reading, please let me know if this type of content is not welcomed here. One very amusing thing is that the Drassen counterattack enabled by default that the 1.13 mod is infamous for is turned off in the ini file for 1.13 DL by default. There are some other places in the code where AI directly uses information about enemy soldiers, but they are mostly caused by programming limitations and the fact that AI actually plays different game (mostly because he is computer and doesn't look at monitor to retrieve information about battlefield). The changeup to the aiming system in JA2 1.13 feels like cheat mode, wondering what other 1.13 gameplay changes will rock me as I get further into DL. How can you use it in the game? If enemy recently saw your merc, and now he is hiding and refuses to move to you and instead lies somewhere hoping to interrupt your merc, you can move away from your current spot (you need to move at least 2 tiles away as each watched location is 3x3 tiles with the center in the place of recently seen opponent), and after 1 (or max 3) turns enemy will know you have left the watched location and he may decide to leave cover and move, and this is the time for you to interrupt and shoot him. Your mercs can also benefit from this "6th sence" by the way, due to the way interrupts work in the game. This is of course very far from original XCOM's "know all enemy locations after 20th turn" AI cheating, but still is not a fair play on AI side. I don't know if it's a bug, AI programmers oversight or attempt to simplify code by original game developers, but in the result AI soldiers have a "6th sense". The function WatchedLocLocationIsEmpty() simply checks internal game data to know if there is any soldier of hostile team at the spot, without checking personal or team knowledge about this soldier. This is reasonable AI behavior because soldiers often appear in windows, doorways or move around the building cornes to shoot and then hide again.īut what if enemy soldier moved away from that window/door and there's no point in waiting for him to appear again at watched location? This is the point when AI cheats, as he exactly knows when opponents leave watched location, so he starts reducing watched location counter by half each turn and when it reaches zero, the location is considered empty and AI soldier will stop waiting and will do something else. Now, if AI soldier doesn't see any enemy currently, he may decide to turn to closest watched location and just wait hoping to get interrupt when enemy appears there again. Every watched location has a counter which increments each time soldier sees enemy at this location, up to the value of 4. What is that "watched location" thing? Every soldier in the game (including your mercs) remembers up to 3 "watched locations" - these are the locations where enemies appeared in sight recently. Continued abuse of our services will cause your IP address to be blocked indefinitely.Long answer is: yes, but not in a direct way.ĪI in Jagged Alliance 2 doesn't use internal game information to shoot at your mercs or find them if he hadn't seen or heard them recently.īut there is interesting AI mechanics called "watched locations", which at some point doesn't use internal game data in a fair way. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. 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